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漫画 / 故事板 - Chibi Miner Game Sprite Sheet
Generates a wide game-ready sprite sheet showing a chibi dwarf miner in multiple walk, turn, run, and action animation frames for 2D game development.
7,637 次复制 原始来源
提示词
{
"type": "2D game sprite sheet for a chibi miner character",
"style": "cartoon pixel-art-inspired digital illustration, thick dark outlines, cel shaded, compact proportions, game-ready animation frames, transparent-feeling dark workspace with bright chroma green export panels",
"character": {
"role": "{argument name=\"character role\" default=\"dwarf miner\"}",
"body": "short stocky chibi build, oversized head, small legs and arms",
"face": "large nose, angry determined eyebrows, full dark brown beard and mustache",
"outfit": "dark miner helmet with glowing yellow headlamp, brown backpack, belt with gold buckle, dark boots, work gloves",
"tool": "{argument name=\"held tool\" default=\"pickaxe\"}",
"main colors": "{argument name=\"main color palette\" default=\"black helmet, brown clothing, dark brown beard, gold lamp and buckle\"}"
},
"canvas": {
"aspect": "wide horizontal sprite-sheet canvas",
"background": "nearly black editor-like background with subtle vertical divider lines",
"left area": "four rounded rectangular bright green chroma-key panels stacked vertically",
"right area": "open black workspace with five larger isolated animation poses along the top"
},
"layout": {
"sections": [
{
"title": "small back-facing walk cycle strip",
"position": "upper left green panel",
"count": 6,
"labels": [
"frame 1 back walk",
"frame 2 back walk",
"frame 3 back walk",
"frame 4 back walk",
"frame 5 back walk",
"frame 6 back walk"
],
"description": "six tiny rear-view frames of the miner walking, backpack centered, helmet lamp barely visible, pickaxe and arms shifting subtly"
},
{
"title": "small turn / rear-to-front strip",
"position": "second left green panel",
"count": 8,
"labels": [
"frame 1 rear view",
"frame 2 rear view",
"frame 3 rear view",
"frame 4 rear view",
"frame 5 rear view",
"frame 6 rear view",
"frame 7 rear view",
"frame 8 front-facing idle"
],
"description": "eight tiny frames on green, mostly back views with the final frame turned to a front-facing miner"
},
{
"title": "small mixed direction strip",
"position": "third left green panel",
"count": 8,
"labels": [
"frame 1 front-left miner",
"frame 2 back view",
"frame 3 back view",
"frame 4 front view",
"frame 5 back view",
"frame 6 front-left crouch",
"frame 7 back view",
"frame 8 back view"
],
"description": "eight tiny frames alternating between rear-facing backpack views and front/three-quarter miner views"
},
{
"title": "small action strip",
"position": "bottom left green panel",
"count": 5,
"labels": [
"frame 1 crouched front-left",
"frame 2 rear with raised pickaxe",
"frame 3 running rear three-quarter",
"frame 4 rear running",
"frame 5 crouched side"
],
"description": "five tiny action poses, including crouching and running, with the pickaxe raised or trailing"
},
{
"title": "large running poses",
"position": "top right on black background",
"count": 5,
"labels": [
"large frame 1 side run with pickaxe behind",
"large frame 2 side run holding pickaxe upright",
"large frame 3 side run holding pickaxe upright",
"large frame 4 side run holding pickaxe upright",
"large frame 5 side run with backpack and pickaxe behind"
],
"description": "five larger clean character sprites arranged horizontally, all facing right, showing a running cycle with swinging arms, stomping boots, backpack bounce, and pickaxe movement"
}
],
"composition": "leave large empty black space below the top-right large sprites, keep sprite frames evenly spaced, preserve consistent scale within each strip, use crisp outlines and readable silhouettes for game animation extraction"
},
"rendering": "high contrast, no text labels visible in the image, no UI buttons, no watermark, clean sprite-sheet presentation, bright green panels suitable for chroma keying"
}




